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Space Hulk Diorama (6) – Tutorial: Weathering

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Fetchin’ Bones ‘Deep Blue’

 

This was a slightly experimental approach at heavy weathering, mainly using masking fluid:

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The actual finished effect is a bit unpredictable – as it involves applying repeated layers of the masking fluid; resulting in a moment of truth, when you remove them all. It creates a patchwork, resembling chipped and rusted areas. It’s easy to overdo the effect; but don’t worry if it proves excessive, as you can paint over any patches which you wish to remove.

These are the colours I used to paint the main body of the hatch-door – USA Olive Brown, Earth, Rakarth Flesh, White:

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Along with a mix of Oxid paste + Smoke  + a small amount of black:

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First, I used this mixture, daubing it in random areas, to make patches of rust:

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Apply masking fluid – use a cocktail stick, rather than a brush, as masking fluid is very sticky and will damage bristles:

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Leave it to dry:

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Layer – USA Olive Brown:

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This is where the experimental element came in – which is why the step-by-step process involves a stage that wasn’t really necessary; as I then painted the hatch-door silver, and shaded it down. I should have painted the door silver first, and then USA Olive Brown, but nevermind.

Anyway, apply masking fluid:

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Again, leave it to dry.

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Layer – USA olive brown:

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Layer – Earth:

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Apply masking fluid – note how it was adjoined to previous layers of the fluid:

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Layer – Earth + Rakarth flesh – again, once this has dried, add masking fluid to select areas, and leave it to cure:

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Layer – Rakarth flesh

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Wash with smoke – I also painted a thin wash of black into the recesses:

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I painted a layer of Rakarth flesh, but this time drybrushing/stippling it on, to create a faint texture:

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Using the same method, add a layer of Rakarth flesh + white:

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The moment of truth….

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I added rust effects using flat earth, and tank brown:

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As you can see, the paint was very watery, and applied in random areas:

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It’s not strictly necessary to do this, but you can add texture using pigments and white spirit:

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Please note, white spirit is extremely toxic – it’s also very unpleasant to use, as the fumes are pungent, and dangerous in their own right:

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Although the effect isn’t quite the same, a safer alternative would be to use glaze-medium/varnish + pigments, and make a thick sort of paste.

But, anyway – pigments are a very fine powder, and can be applied with a brush. I think less is more with pigments, personally:

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So, I stippled some of the Burnt Sienna onto a few patches of rust:

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Then added the natural sienna on top:

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Use an old paintbrush, and dot white spirit onto the pigments:

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The pigments soak-up the white spirit; and once dry, the pigment will be firmly attached but still look dry and powdery:

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I finished by painting small marks/chips using black+brown on the white part of the hatch-door, highlighting the paint around them with pure white. This was just in a few areas, which otherwise looked a bit plain. I gave the whole area a glaze of matt medium, to tie it all together. Done.

Well, almost – it looks a little bit incongruous at the moment, as the surrounding areas haven’t been painted; but once they are, it will be possible to tell whether the effect needs to be toned down or not.

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2 responses »

  1. Pingback: Redemptionists (6) – Painting Rust Effects & Plague Zombies | Hull Warhammer (& Stuff)

  2. Pingback: Make The Dead Glorious Again (2) – painting the base | Hull Warhammer (& Stuff)

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