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Category Archives: Necromunda

Necromunda Diorama Revisited (3) – finished

MBV Arkestra

I’ve finished re-working the Necromunda diorama, originally created last year:



I was going to write the title in Spanish, but ‘última resistencia’ would have been a bit awkward to paint. Calligraphy isn’t my strongest point, either.

The Necromunda bridge was based on a fairly sinister one, which spans a track where I walk my dog:


Real-life can sometimes inspire your thought processes – even if it’s just a murky overpass in Hull.

I mentioned in a previous post that I was going to revise several of the other pieces I made last year; but I had an idea for something slightly different.


Necromunda Diorama Revisited (2) – painting slimy monsters

Vaughan Williams ‘fantasia on a theme by Thomas Tallis’


The first time I painted a Necromunda piece, the monster in it ended up looking cute and playful – which wasn’t the effect I had been going for:

So, this time, I made sure it would look disturbing; by painting it a nice, unpleasant colour:

Paints used:

Also, Tamiya clear yellow and Tamiya smoke (cunningly disguised as a pot of Devlan mud):

I used epoxy glue and Uhu stretchy glue, for the slime:


Basecoat – cadian fleshtone + rotting flesh:

Wash – a mix of liche purple + burnt cadmium red + black + smoke (equal parts):

Layer – cadian fleshtone + rotting flesh:

Highlight by adding increased amounts of rotting flesh, over successive layers:

Pure rotting flesh:

Paint the most extreme points with rotting flesh + white:

I glazed the whole flesh area with brown; but added some colour in the recesses, by glazing them purple:

Use the glues to make the slime effect:

Paint it with Tamiya yellow + Tamiya Smoke:

The red flesh areas were just painted with Khorne red, given a wash of black + brown; then re-highlighted with Khorne red; and finally glazed with Baal red, to make them look sticky.

Add slime to the surrounding water feature; and paint as before:



Necromunda diorama revisited (1)

Leftfield ‘Melt’

I wasn’t entirely happy with the Necromunda bridge which I made last year. I had wanted it to look like a lifeless wasteland – but after thinking about it, derelict areas tend to be the opposite: overgrown, as nature reclaims ground which no longer receives much human activity.

It also looked very grey, and a bit sterile:

So, I’ve begun reworking it a bit, to look more colourful:

The water effect was given some more saturation by painting over it with Tamiya clear paints.

I watch a lot of (fairly bad) horror movies; and carnivorous plants feature quite often – so I thought some sinister looking vines would look effective:

And I’ve re-done the signs – I thought Spanish would look more fitting for a wild-west style showdown:

Plus, although I’m not overly keen on blood and gore, I figure if you’re going to apply it, you may as well be hyperbolic:

The rest is just a case of adding more detail:

A fair bit to go yet; but I hope to make a couple of short tutorials over the next few weeks.

Redemptionists (15) – finished.

Lush ‘Deluxe’

Finally finished:




I tend to avoid too much blood and gore as a rule; but I think it’s fair enough, once in a while:





The Scavvies:


The Redemptionists:









The Bridge without any figures on it: 002

I will be starting a temporary work position next week, so the painting front may be a bit quiet for a month; but I intend to work on several small projects over Christmas, before starting something a bit more elaborate in the new year.

Redemptionists (14) – Redemptor Priest

The Three O’ Clock ‘Jet Fighter’ 

Probably the last work in progress update, as I’ve finished the models for this diorama now – but have one or two changes to make on the overall base:





I decided not to use Latin for the book’s inscription, as it tends to be a bit overdone – I was going to paint runes, but somehow the model reminded me of the villain from Big Trouble In Little China; so I used Chinese symbols instead. They should stand for ‘redemption’ and ‘revelation’, but if I’ve got them wrong and they say something offensive then I blame the internet.

Redemptionists (13) – Karloth Valois/Painting Colour-Fades

Main Source ‘looking at the front door’


I’ve finished the model of Karloth Valois, and thought it might be helpful to demonstrate how to apply a colour-fade technique: that is, blending one colour into another. You can create striking effects through mixing contrasting colours; but here I wanted to create an eerie scheme, of black fading into turquoise.

These were the colours used (the one without a label is khaki):


Colour-fading relies on glazing. If you’re not sure what this is, I made a previous tutorial – it consists of applying very thin, transparent layers of paint. The aim is not so much to add a colour, but to alter an underlying one, and smooth-out different layers.

Basecoat – black:


Layer – black + a small amount of turquoise:


Layer – add more turquoise to the previous mix:


Don’t worry if the layers look patchy at this stage, as glazing will smooth them out later on:


You can see that it wasn’t quite pure turquoise at this stage – you can take it all the way up to that, of course; but I wanted to keep the overall tone quite dark:


So, using the same black and turquoise mixture, add a small amount of khaki; and highlight edges/raised areas:


The final highlight is pure khaki, used quite sparingly – I also painted on tears/holes:


As you can see, at this stage, the highlights are quite stark, and look a bit incongruous:


So, glazing will draw the various colours together, and harmonise them. As with any other painting, several thin layers are better than one heavy application. It’s important to let each layer dry before adding subsequent ones (this can be quite tedious, but it avoids one glaze washing away another).

I used three glazes: i) black ii) Thraka green iii) smoke brown:


Although the colours haven’t come out quite right in the photograph, you should be able to see the difference that glazing makes:








Redemptionists (12) – Plague Zombie

Mighty Lemon Drops ‘Happy Head’

This is the final rank and file model for the diorama – I couldn’t resist making another plague zombie. It balances the numbers out, with five Scavvies and Redemptionists apiece; but also, I just like zombies. And slime.




Maybe went a bit over the top with the buboes, but nevermind:


I’m going to paint the Karloth Valois figure next; and will hopefully make a tutorial on colour-fading.

Redemptionists (11) – painting skin & flames

Blind Melon ‘Pull’ 

Painting skin

These were the main colours used:



Basecoat – Bugman’s Glow:


Wash – i) all over with Tank Brown ii) recesses with smoke + black:



Layer – Cadian fleshtone + small amount of Bugman’s glow:


Layer – above mix, plus Rakarth flesh + Ushabti bone (2:1:1):


Highlight – Rakarth flesh + ushabti bone (1:1):


The lips and the areas around the eyes (i.e. where bags would be) need to be painted differently to the rest of the skin.

For the lips:

Basecoat – Bugman’s glow + Burnt Cadmium Red (1:1)

Wash – tank brown

Highlight – basecoat, plus Rakarth flesh + Ushabti bone

For the eyes: glaze around the eye sockets with Regal blue + Bugman’s glow; then a wash of smoke in recesses.

Final highlight for the skin – white, in very select areas:


I then finished the skin by glazing over whole of it with Thraka Green + Smoke



Painting flames

I forgot to take step by step photos of painting the flames; but the method is straightforward. Flames are lighter towards the source of fire. These were the colours used:


Basecoat – red + orange

Wash – i) Smoke ii) red

Layer – i) Orange ii) Orange + Goldbrown (2:1) iii) Orange + Goldbrown (1:2) iv) Goldbrown v) Yriel yellow vi) Yriel yellow + small amount of Ushabti bone (only at source of flame).

Layer the tips of the largest flames with Burnt Cadmium Red, then Black (stippling is helpful).

Glaze the flames – i) several layers thin layers of orange ii) very thin layer of smoke


For the OSL effect, paint thin layers of – i) red + orange ii) Orange iii) Orange + goldbrown






I also finished the redemptionist rat and the servo skull – the photo hasn’t come out quite right; but nevermind:


Redemptionists (10) – painting redemptionists

Afghan Whigs ‘Rebirth of the cool’ 

It seems a bit belated, ten posts in; but how to paint Redemptionists.

The original Redemptionists painted by the ‘Eavy Metal team were released during the notorious ‘red period’ – and so were an ultra-vivid, red and yellow. I decided to mute the colours slightly – to make them look a bit more grimy, as is only fitting for denizens of the Underhive.

It’s not quite step by step, as I ended up changing the overall paint-scheme – but these were the paints used for the red:


I also used black, but forgot to include it here.

For the yellow flame effect:


The yellow was straightforward – basecoat: Earth. Wash with Smoke. Highlight with Earth + Zamesi Desert; then pure Zamesi Desert; and finally edge-highlight with Zamesi Desert + Khaki. I painted some torn patches, as can be seen in the later photos, using black/brown. It was glazed with a very thin layer of Smoke to finish.

Red is a slightly more tricky colour to paint.

Basecoat – Tank Brown + Red (1:1):


Wash all over with smoke; and shade the recesses with black + smoke:


Layer – Red + Tank Brown (2:1)


Layer – Red:


Edge highlight: Red + Troll Slayer Orange (1:1):


Final edge highlight – Troll Slayer Orange + Khaki:


Using orange + khaki this way stops it turning pink.

To finish, I painted rips and tears with black + brown; then gave the red area two separate glazes: first, with thinned Baal Red; second, with a thin layer of Smoke. The first glaze unifies the colours; while the second makes it look a bit less vivid, and more drab.

You can see I changed the hood at this stage – but it was painted using the same colours as the flame effect:


Once the entire model was finished, I gave it a very thin glaze of Thraka Green + Smoke (1:1). I’ll make a tutorial on painting skin with the next Redemptionist, as it was a bit experimental on  this model, and I lost track of the colours used.

As with the Scavvies, I made a base to resemble debris:





I also changed the bridge slightly – normally, I tend to avoid too much blood and gore; but I think it’s fair enough for a diorama which is supposed to be a bit of over the top, high-camp in its own right:


I think it needs something on the slab at the bottom-right of the picture; but I’m not sure what, yet. Maybe a rat.

Also, on the theme of revisions, I decided to modify the Space Hulk diorama I made, slightly – detaching the Librarian, so that it can stand alone:






Redemptionists (9) – Scavvies.

Soundgarden ‘Outshined’ 


Only a cursory post, unfortunately, due to illness; but I’ve finished the Scavvies now, as well as the Scaly. I forgot to upload a picture of the final mock-up, but the actual battle-scene of the diorama will eventually look something like this:


– I think the blood patches need a bit of work, and maybe need to reconsider the yellow/black banding; but this isn’t a problem.

There wasn’t much point making a step-by-step guide to painting the two Scavvy figures, as it’s basically the same method used to paint the plague zombies, only without drybrushing the layers.

I’ve decided to put the models on bases, rather than attach them directly to the bridge, though. I wanted these to look like debris, as part of the overall scene:






There wasn’t space to paint the Scavvy un-smiley face on the shoulder pad; so I painted it on the back instead:



I’m going to begin painting the Redemptionists next; and will make a tutorial, as red is a colour that people often find a bit tricky, so hopefully it will prove helpful.