White can be an awkward colour to paint. So a step by step guide – plus, a bit about spot colours.
Base – Earth + Fenrisian Grey (1:1):
Wash all over with USA Olive Brown:
Wash the recesses with Smoke:
Layer – Earth + Fenrisian Grey (1:1):
Add white to the above mix:
Add more white to the mix:
I avoided taking this up to pure white, as the helmet should be the focal point of the model – and so needs to be slightly lighter in colour than any other white areas.
It also looked a bit clean for an ancient set of bandages – so I shaded them down, with washes of brown/ochre:
I thought painting it up as a regular scythe looked slightly bland – so I turned it into a deamonic weapon. Painting the wooden area up as flesh; with eyes on one side of the handle:
And an unhealthy green glow on the reverse:
White was the spot colour on this model. But it kind of involved breaking the rules, really.
A spot colour is intended to make the model look more distinct, by contrasting with the main colours of a paint scheme – which usually compliment each other.
However, in this case, that was the green armour and the fleshy pink – which are polar opposites. So white was a neutral shade, falling between the two.
It’s not life-changing information – but it may prove helpful, when planning-out painting in the future.