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Category Archives: Typhus Herald of Nurgle

Typhus (12) – finished

Terri & Monica – I’ve Been Waiting

 

I’ve finished this model, now:

I tried to steer away from the slightly cliched Nurgle bases – and give it a bit more of a narrative effect, instead:

 

If I had more time, there are a few things I would change; but sometimes having a deadline to work towards can be helpful, as it stops you fiddling around endlessly.

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Typhus (11) – painting the base

Husker Du – private plane 

 

Use spraypaint to begin – I used black, but it doesn’t matter too much:

 

Paint the basecolours

The rocks: Stormvermin Fur

Skeletal bits: Fenrisian grey + Vallejo Earth

Slime: Warpstone Glow

Maggots: Khaki

Flesh: Bugman’s glow

Soil: Stirland battlemire

 

Give the base an overall wash of black + dark brown:

This shades the various parts of the base – but it also helps to keep the overall effect consistent. I then began working on individual details – some required additional washes, as noted below.

 

To paint the nurgling/flesh

Base: Bugman’s Glow

Layer: Cadian Fleshtone

Wash: red+purple+black+brown

Highlight: Cadian Fleshtone + Krieg Khaki

Edge Highlight: Krieg Khaki

 

To paint the maggots

Base: Khaki

Wash: Vallejo Olive Green + Vallejo Smoke

Layer: Khaki

Glaze: Moot Green + Smoke

 

To paint the slime

Base: Warpstone Glow

Layer: Warpstone Glow + Elysian Green

Wash: Vallejo Olive Green + Smoke

Highlight: Elysian Green

Edge Highlight: 1) Elysian Green + Yriel Yellow 2) Add white

Glaze: Vallejo Olive Green + Smoke

 

To paint the intestines

Base: Xereus Purple + Screamer pink

Wash: black + smoke

Layer: Xereus Purple + Screamer pink

Highlight: add Krieg Khaki (it’s best to keep this stage minimal and very fine)

Glaze: a very thin coat of Xereus Purple + Screamer pink

 

To paint the skeletal bits and bobs

Base: Fenrisian Grey + Earth

Wash: black +vallejo smoke

Layer: Fenrisian Grey + Earth

Highlight: Fenrisian Grey + Earth + White

Edge highlight: add more white

Glaze: smoke

 

To paint the rocks 

Base: Stormvermin Fur

Wash: black + Smoke

Drybrush: Stormvermin Fur + German Camouflage black brown

Drybrush: Stormvermin Fur

Drybrush: Stormvermin Fur +Rakarth Flesh

Glaze: 1) black + smoke 2) Vallejo tank brown

Wash around the base of rocks/in crevices: 1) Tau light ochre 2) Castellan Green

Light drybrush: 1) Stormvermin Fur +Rakarth Flesh 2) Rakarth Flesh

Glaze: smoke

 

To paint the sandy areas

Base: Stirland battlemire

Drybrush: Zamesi desert

Drybrush: Nurgling green

Paint small stones grey

Wash all over: Castellan green

Glaze: smoke

 

I finished by adding static grass/flock, which was washed with green/brown – to blend it in with the rest of the base.

Typhus (10) – making a detailed gaming base

9bach – llyn du

 

This isn’t intended to be a display-base, as such – because it needs to compliment the bases on the other Death Guard models, painted last year.

With Typhus being a centerpiece model, though, it will benefit from being a bit more detailed.

So a step-by-step guide.

Cork tile, arranged in the vague shape of a Nurgle symbol – attached with PVA glue:

 

Cover the cork with wood putty, and the rest of the base with sand:

 

Add some gravel:

 

Scatter sand lightly over this, to blend it with the rest of the base:

 

Seal the base with a wash of PVA (5 parts water to 1 part glue):

 

Add details – I find it helpful to dot superglue on, then add PVA before attaching plastic bits:

 

I added more maggots – using pieces of old plastic skaven tails:

 

Create viscera, by placing PVA in places:

 

Use a cocktail stick, and dab it in superglue – then drag the PVA around to make trails of gunk:

 

I think I went a bit over the top here, but nevermind:

 

Use greenstuff to create any additional details – in this case, intestines:

 

I then used UHU stretchy glue/epoxy glue to make finer pieces of slime (see a previous post for more on this method):

 

I’m going to put a nurgling on the base, but haven’t attached it yet:

 

I will go through painting this base in the next post.

 

Typhus (9) – almost finished

The Junket – Punk Micky

 

Just the base to go – which I still haven’t figured out yet:

I will try and put together a short guide on making detailed bases, but I’m not sure when it will be finished.

Typhus (8) – painting the hive

REM – green grow the rushes

 

To paint the hive smoke, I used the following colours:

 

The green fumes were a bit experimental – I would have liked to spend more time trying different approaches, but time is a bit constrained at the moment:

 

 

Basecoat – Rakarth Flesh +Moot Green (1:1)

Wash – Rakarth Flesh + Black + Smoke

Layer – the basecoat mix

Highlight I) – basecoat + Yriel Yellow + a bit more Rakarth Flesh

Highlight II) – add white to the above mix

Glaze – I) Yriel Yellow II) Moot Green

I then gave the fumes a final highlight, by painting select areas with a watery layer of Rakarth Flesh.

 

I have noticed that a fair few versions of Typhus online are missing the cloud of flies – perhaps because they are so fiddly to paint.

But the pink flesh is just Bugman’s glow, then Cadian Fleshtone; wash with a mix of black + smoke + Khorne red + Xereus purple.

Re-highlight with Cadian Fleshtone, then Kislev Flesh; edge highlight with Krieg Khaki.

I finished by glazing over them with a Moot green + Smoke mix , to try and make it seem as if the fumes were clinging to the flies’ bodies.

 

Typhus (7) – main part finished

Dig – I’ll Stay High

 

I’ve finished the body of Typhus, now – and just have the hive and base to do. Though I haven’t figured out a design yet.

 

 

Typhus (6) – painting white + using spot colours

Deus – Via

 

White can be an awkward colour to paint. So a step by step guide – plus, a bit about spot colours.

Colours needed:

 

Base – Earth + Fenrisian Grey (1:1):

 

Wash all over with USA Olive Brown:

 

Wash the recesses with Smoke:

 

Layer – Earth + Fenrisian Grey (1:1):

Add white to the above mix:

Add more white to the mix:

I avoided taking this up to pure white, as the helmet should be the focal point of the model – and so needs to be slightly lighter in colour than any other white areas.

It also looked a bit clean for an ancient set of bandages – so I shaded them down, with washes of brown/ochre:

 

I thought painting it up as a regular scythe looked slightly bland – so I turned it into a deamonic weapon. Painting the wooden area up as flesh; with eyes on one side of the handle:

And an unhealthy green glow on the reverse:

 

White was the spot colour on this model. But it kind of involved breaking the rules, really.

A spot colour is intended to make the model look more distinct, by contrasting with the main colours of a paint scheme – which usually compliment each other.

However, in this case, that was the green armour and the fleshy pink – which are polar opposites. So white was a neutral shade, falling between the two.

It’s usually best to imagine a triangle shape before placing the spot colour – such as the head, and the two hands. In this case, it was the helmet, the skull, and the bandages on the scythe.

It’s not life-changing information – but it may prove helpful, when planning-out painting in the future.