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Inquisitor/Dark Millennium – works in progress

Skunk Anansie ‘Selling Jesus’ 

I’ve finished constructing several of the Inquisitor models – they need a bit of greenstuff adding; but I will try and make a tutorial about that, in the next post.

One is a Mendicant – with a head that can’t speak; and another which is unable to see:

Probably one for the villains’ group, but I’m not sure yet:

A tech-priest – variations on this are fairly commonplace; but I thought it offered a good opportunity to make a segue between human and machine:

You can see the innards, which give a slight nod to the Ecclesiarchy:

An arco-flagellant:

I was initially going to base this on the Damian figure, from the original Inquisitor game – but decided to make a slightly different version:

Arco-flagellants highlight the fundamental tyranny of the Imperium. They are being punished for transgression, of course – but not for a capital offence. So what for, then? Maybe forbidden love.

I like the idea of Quranin being a bit more compassionate than most of her peers – and still seeing the human in the arco-flagellant.

If you’re new to kit-bashing, then these are some of the tools which are helpful:

The wire and wire-cutters are useful for pinning larger areas together; which give a stronger bond than glue alone would.

The silver craft-knife is an old one, and it no longer holds the blade securely – so it’s not really safe to cut with; but I use it for removing mould-lines.

The small pin-vice drill is old, too – I found that using it tended to make the tendons in my hand painful, which isn’t a good sign. So it’s worth investing in a more ergonomic one.

Blue-tack and cocktail sticks are also helpful. I use blue-tack to test-fit models – this can be a bit fiddly; but it does allow for trial and error:

The cocktail sticks are for applying superglue with a bit of precision.

It’s also helpful to keep sprues aside, as these are often surprisingly useful:

Blister packs are a good way of keeping bits and pieces tidy on your work area:



Quranin – Supreme Commander of the Adeptus Caliphate (Inquisitor)

Deftones ‘Minerva’ 

I had an idea a long time ago about making a female Space Marine – and it kind of developed into a detailed theme.

Unfortunately, there weren’t really the suitable models until recently; so it ended up being left aside.

But with the release of the Dark Imperium models, it seemed now would be a good opportunity to finally make one – as the leader of a small Inquisitor retinue.


I thought it might be helpful to demonstrate how the model was converted. Useful tools:

I’ll go through using these properly in future blogposts.

As you can see, the body was the Dark Imperium officer – with head from the Sisters of Avalorn set; and an Eldar wraithsword.

It’s the same head I used on the Khemrian rider – as there still aren’t many female heads available:

After the pieces were pinned, gaps needed filling with greenstuff:

It’s best to build this up in stages, otherwise it won’t retain its shape:

I added a sight to the gun:

Along with a pipe and targeter to the hood:

Finally, a skull to the backpack, to make it look a bit more inquisitorial:

I have a few ideas for other figures to include in this group – such as a navigator, an arco-flagellant, and an imperial guardswoman.

But they need a foe…

Dire Wolves Diorama Revisited (4) – finished

The Cure ‘Prayers For Rain’ 

I’ve finished the dire wolves diorama, now.


I’m going to continue the Inquisitor-themed project, which I made a start on last Autumn; before putting it aside to paint the Plague Marine army.

I intend to change my painting style a bit, though; as it tends to veer towards being a bit dull and Gothic. So, I want to use a cleaner, brighter set of colours.



Dire Wolves Diorama Revisited (3)

Trail of Dead ‘Another morning stoner’ 

Not quite finished, but near enough. I decided not to make a backdrop after all – but to just add detail to the rear of the walls; and thought it might be helpful to demonstrate how this was done.

I used some balsa wood to cover the join:

To make the ivy strands, you need some thin wire (plus superglue/cutters etc):

And silver birch seed pods:


Create the ivy stems by building up the wire framework:

Paint over this with textured-paint:


Then paint the wall, ivy, and wood with an exciting array of greys and browns:


Glue the seed pods on with PVA:

I though it looked a bit off, somehow – so removed a few as you can see:

Add cobwebs (I made a previous tutorial on this):

If you find that the finished webs look a bit white, just glaze them with brown/green:

Done. Sort of:

I think it needs something on the left-hand side, to balance the overall scene out – but haven’t got a clear idea yet.

Dire Wolves Diorama Revisited (2) – painting skin

The Wall ‘Vault’ 

A short tutorial on how to paint skin/faces. The photos are a bit ad-hoc.

These were the paints used:

For the shading wash – mix purple, brown, black and red in equal parts:

First, paint the skin with Cadian fleshtone; then use the shading wash:

Layer with Bugman’s glow; then highlight with pure Cadian fleshtone:

Add further highlights, using a mix of Cadian fleshtone + ushabti bone + a small amount of the green-grey:


Edge highlight with pure ushabti bone, and use pure white on select areas of the face – such as around the eyes, and the side of the mouth – to add expression:


The paint the eyes themselves, use light grey; then dot with black.

For the teeth – use zamesi desert, then highlight with ushabti bone.

For the lower lip – Bugman’s glow; then highlight by adding ushabti bone.

The boil was painted red, then Bugman’s glow, then dotted with rotting flesh.

To finish, glaze the skin areas with brown.


I tried to add texture to the cloth, to make it look like a kind of rough-hewn peasant garb. It’s basically just an admixture of stippling, and drybrushing – but using slower, deliberate strokes of the brush:

When the diorama is finished, the positioning should look something like this:


Dire Wolves Diorama Revisited (1)

The Replacements ‘I will dare’ 

I wasn’t overly happy when I finished this diorama the first time around:

It was one of the last pieces that I uploaded to the CoolMiniOrNot site – and it evidently left people underwhelmed.

I think the criticism posted on the comment thread was right, though – that it needed more of a narrative, and a focal point. So, that’s what I’m going to rework.

I wasn’t entirely sure what would fit the theme – but I read Judith Flanders’ book ‘The Victorian City’ recently; and it mentions the practice of grave-robbing – or body-snatching, if you will.

This seems like a good subject for a Mordheim-based model.

I have made a start on re-modelling the base as a disturbed grave:

The Peasant from the giant kit looks suitably thematic, too:

I’m not quite sure what kind of background to make – I had initially thought about something resembling the Minster here in Hull; but a derelict abbey, like the one in Whitby, is probably the best option.

We’ll see.



Space Hulk Diorama Revisited (4) – finished

Boards of Canada ‘Seven Forty Seven’ 

I’ve finished the Space Hulk diorama revamp, now:


I’m going to revisit the Dire Wolves diorama, which I made back in January 2016, and make some changes to it; but I’ll go through these in more detail, in the next post.