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Inquisitor Blacktalon (4)

Loof – Sleepy Sheep 


I’ve made a start on the non-metallic areas – beginning with the silver parts:

This is not a technique I’ve had much success with in the past – but I think I have improved; which is the main aim here. 

I also modified the sword blade – oddly enough, glazing it with a bright yellow colour brought out the blue much better than before.

Onto the golden areas – which are quite tricky; if memory serves. The last time I painted non-metallic gold, it tended to look like caramel.


Inquisitor Blacktalon (3)

Wool – Coalinga 


I’ve finished most of the main figure; but I decided to paint the metal parts with non-metallic colours – which is not a method I’ve managed to master, previously.

So, it may take some time to get the gold and silver sections right. I think the sword blade needs adjusting slightly, as well; because the coloration is too subtle.

I wanted the face to look feminine, but quite austere.

I also opted for a blue-grey colour scheme, rather than the pristine white armour I was initially going to paint.

Inquisitor Blacktalon (2)

Taproot – Sumtimes 


I’ve painted the basecoat colours on this model:

I’m going to make the paint scheme a bit brighter and cleaner than I usually do:

And keep the base fairly simple/unadorned, to emphasise the sense of motion:


I think this series of posts will just be work in progress shots, as my health isn’t great at the moment; but if anybody wants specific colour recipes, please feel free to ask.

Christmas Project – Inquisitor Blacktalon

Digitalism – Circles


Having finished Typhus, I’m going to recontinue painting the Inquisitor-themed group which I started earlier this year; but I need a short break from painting.

So I decided to work on a kitbashing project.

I liked Peter Hudson’s conversion of Neave Blacktalon into an Inquisitor – and wanted to do something similar; but without just making a direct copy:


I’ve given her a bionic arm:

I’m still putting this together – and will probably make it a stand-alone model. But we’ll see.

The thought of zombie hordes is sometimes quite alluring.


Typhus (12) – finished

Terri & Monica – I’ve Been Waiting


I’ve finished this model, now:

I tried to steer away from the slightly cliched Nurgle bases – and give it a bit more of a narrative effect, instead:


If I had more time, there are a few things I would change; but sometimes having a deadline to work towards can be helpful, as it stops you fiddling around endlessly.

Typhus (11) – painting the base

Husker Du – private plane 


Use spraypaint to begin – I used black, but it doesn’t matter too much:


Paint the basecolours

The rocks: Stormvermin Fur

Skeletal bits: Fenrisian grey + Vallejo Earth

Slime: Warpstone Glow

Maggots: Khaki

Flesh: Bugman’s glow

Soil: Stirland battlemire


Give the base an overall wash of black + dark brown:

This shades the various parts of the base – but it also helps to keep the overall effect consistent. I then began working on individual details – some required additional washes, as noted below.


To paint the nurgling/flesh

Base: Bugman’s Glow

Layer: Cadian Fleshtone

Wash: red+purple+black+brown

Highlight: Cadian Fleshtone + Krieg Khaki

Edge Highlight: Krieg Khaki


To paint the maggots

Base: Khaki

Wash: Vallejo Olive Green + Vallejo Smoke

Layer: Khaki

Glaze: Moot Green + Smoke


To paint the slime

Base: Warpstone Glow

Layer: Warpstone Glow + Elysian Green

Wash: Vallejo Olive Green + Smoke

Highlight: Elysian Green

Edge Highlight: 1) Elysian Green + Yriel Yellow 2) Add white

Glaze: Vallejo Olive Green + Smoke


To paint the intestines

Base: Xereus Purple + Screamer pink

Wash: black + smoke

Layer: Xereus Purple + Screamer pink

Highlight: add Krieg Khaki (it’s best to keep this stage minimal and very fine)

Glaze: a very thin coat of Xereus Purple + Screamer pink


To paint the skeletal bits and bobs

Base: Fenrisian Grey + Earth

Wash: black +vallejo smoke

Layer: Fenrisian Grey + Earth

Highlight: Fenrisian Grey + Earth + White

Edge highlight: add more white

Glaze: smoke


To paint the rocks 

Base: Stormvermin Fur

Wash: black + Smoke

Drybrush: Stormvermin Fur + German Camouflage black brown

Drybrush: Stormvermin Fur

Drybrush: Stormvermin Fur +Rakarth Flesh

Glaze: 1) black + smoke 2) Vallejo tank brown

Wash around the base of rocks/in crevices: 1) Tau light ochre 2) Castellan Green

Light drybrush: 1) Stormvermin Fur +Rakarth Flesh 2) Rakarth Flesh

Glaze: smoke


To paint the sandy areas

Base: Stirland battlemire

Drybrush: Zamesi desert

Drybrush: Nurgling green

Paint small stones grey

Wash all over: Castellan green

Glaze: smoke


I finished by adding static grass/flock, which was washed with green/brown – to blend it in with the rest of the base.

Typhus (10) – making a detailed gaming base

9bach – llyn du


This isn’t intended to be a display-base, as such – because it needs to compliment the bases on the other Death Guard models, painted last year.

With Typhus being a centerpiece model, though, it will benefit from being a bit more detailed.

So a step-by-step guide.

Cork tile, arranged in the vague shape of a Nurgle symbol – attached with PVA glue:


Cover the cork with wood putty, and the rest of the base with sand:


Add some gravel:


Scatter sand lightly over this, to blend it with the rest of the base:


Seal the base with a wash of PVA (5 parts water to 1 part glue):


Add details – I find it helpful to dot superglue on, then add PVA before attaching plastic bits:


I added more maggots – using pieces of old plastic skaven tails:


Create viscera, by placing PVA in places:


Use a cocktail stick, and dab it in superglue – then drag the PVA around to make trails of gunk:


I think I went a bit over the top here, but nevermind:


Use greenstuff to create any additional details – in this case, intestines:


I then used UHU stretchy glue/epoxy glue to make finer pieces of slime (see a previous post for more on this method):


I’m going to put a nurgling on the base, but haven’t attached it yet:


I will go through painting this base in the next post.