I’ve finished the body of Typhus, now – and just have the hive and base to do. Though I haven’t figured out a design yet.
I’ve finished the body of Typhus, now – and just have the hive and base to do. Though I haven’t figured out a design yet.
I wasn’t entirely happy with the Necromunda bridge which I made last year. I had wanted it to look like a lifeless wasteland – but after thinking about it, derelict areas tend to be the opposite: overgrown, as nature reclaims ground which no longer receives much human activity.
It also looked very grey, and a bit sterile:
So, I’ve begun reworking it a bit, to look more colourful:
The water effect was given some more saturation by painting over it with Tamiya clear paints.
I watch a lot of (fairly bad) horror movies; and carnivorous plants feature quite often – so I thought some sinister looking vines would look effective:
And I’ve re-done the signs – I thought Spanish would look more fitting for a wild-west style showdown:
Plus, although I’m not overly keen on blood and gore, I figure if you’re going to apply it, you may as well be hyperbolic:
The rest is just a case of adding more detail:
A fair bit to go yet; but I hope to make a couple of short tutorials over the next few weeks.
It’s taken so long since the last update as I had a lengthy bout of painter’s-block. None of my original ideas for the freehand design on the cloak really worked-out, due to the heavy folds.
I had tried to make an arabesque pattern, which I didn’t really like:
Then went through the initial stages of various other designs; which didn’t look very effective, either:
So I decided to change approach slightly – instead of using an Arabian design, I used a Khemrian one instead; based on the Tomb Kings imagery:
I think it’s a shame that the Tomb Kings were discontinued by Games Workshop; so this serves a duel purpose, as a homage to the Khemrian monarchs. It also prompted me to change the name of the diorama to Make Khemri Great Again.
Step-by-step (give or take):
It’s not quite finished, but the rider shouldn’t take too long now. The display base needs some slight revisions; but hopefully the next update won’t take two months.
I’ve finished the undead horseman; though some aspects don’t look quite the way I want them to, so I may adjust these at a later date – but taking a break by working on something else often helps, as it grants you a bit more objectivity.
As it is, however:
To be honest, this was a real pain to paint; and I’m glad to put it aside.
I will begin painting the Arabian horsewoman now; though I haven’t planned it out fully yet. Hopefully it will prove a bit less arduous than the undead horseman did, though.
Built To Spill ‘carry the zero’
Just a work-in-progress update, really.
The folds on the steed’s caparison made a freehand design look too disordered – so I decided to make an ethereal glow effect, instead:
It’s maybe too faint, but until the rest of the figure has been painted it’s a bit difficult to tell:
I used these paints for the OSL – and found a gel-based glaze medium helpful, as the undulations of the plastic can make thin paint run uncontrollably:
Worth a look:
Painting metal armour (AlmostPerftec)
Making a forest backdrop (GardensOfHecate)
Using plastic sprues to create scenery (Weemen)
Making scenic bases (ColouredDust)
Sleater-Kinney ‘Start Together’
I’m a bit wary about introducing political themes into miniature-painting – partly because politics can prove deeply divisive; but also due to the question of taste.
However, I usually paint models in order to escape from the more unpleasant aspects of life – and these are in no short supply at present; but some things which are happening maybe shouldn’t be overlooked.
There have been proper artists who’ve used miniatures to explore serious themes – such as Jake and Dinos Chapman‘s various depictions of hell; Banksy’s Dismaland model of a crowded refugee boat; or street artists, creating comparatively light-hearted social commentaries.
This isn’t quite what I have in mind. I don’t really want to use Warhammer models allegorically; just to allude at a broader issue, in order to enhance a diorama. I figure that as long as the theme remains understated, then it shouldn’t be a problem. Plus, rather than model a duel where violence is the central subject, I thought I would make a representation of courage, instead.
So, one model is an undead horseman, with a distinctive head of unnatural hair; aiming to make the land of the dead glorious once more:
The other is going to be an Arabian woman:
Araby remains under-represented among Warhammer projects – but I prefer the ambiguous artwork depictions Games Workshop produced, to the Dogs of War/Warmaster models; which tended to be a bit Disney-esque. I don’t want the finished model to resemble the more obnoxious, long-standing stereotypes surrounding Arabs and Muslims; but equally, not to be overly romantic, either. While the motifs of femininity and Islamic culture have obvious points of resonance at present, this is still meant to be a Warhammer project.
The Golden Magus in Dreadfleet is a good example to draw upon here – as he was both on the side of the Grand Alliance; but also a character with mysterious intentions. Less esoteric, perhaps, are Kay Nielsen’s illustrations of 1001 Arabian Nights; which were fantastical and ornate:
I haven’t quite figured-out a base for this duel yet. A desert wasteland-theme seems the most fitting; but we will see.